Sunday, August 21, 2011

Gamescom 2011: Adrift and the Power of Promise

Of former Ubisoft Paris devs comes this surprisingly promising science-fiction game about what happens when memories become a commodity.

'S to show the greatest fear one GameSpot editor to an appointment and be heard, "Well, we don' it \ t have to show gameplay, but we have this Trailer . "These are the meetings that 'sees s setting, some concept drawings of the main character, grim and sullen true for no reason, and very little else. We' inevitably dry discussions about a game \ admit ll, we were worried our meetings with Entertainment Dontnod could in this way, when we paid a visit to Paris upstart developers see their newly announced action adventure Adrift. And in fairness, we only see that wind up hearing about the game 's premise, one . trailer, and a look at some concept art, but here 's, which surprised us: we went away totally in love with him.

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Take a look at the trailer in question.

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Dontnod, which was founded by veterans describe Ubisoft Paris, Adrift as a narrative-driven sci-fi game set in Paris to 2084th "We 're dealing with science fiction, but it' s not space opera," says art director and former Marvel artist Aleksi Briclot. "We 're not with 15 kilometers of space ships or creatures with tentacles. Our main goal is to create a believable near future. \ Side only Briclot"' s stunning concept drawings of futuristic Paris and grabbed what we were most as immediately relatable the game 's story for everyone from a distance with today' s technological trends.

Adrift in the world, memories have become a commodity. Everyone in Paris is called a brain implant with scythes, a device that every event, interaction records provided, or thoughts of the wearer experiences. A thriving market for these memories over time, developed, and now it 's to the point where the people buying foreign' memories of their own secondhand happiness, and a powerful minority storage memories for the economic and political benefits to achieve. It 'sa premise \ inspired by today's fast-growing ecosystem of smart phones and social networks in which so much of what we do and see is recorded and immediately uploaded to share for the world. But has seen Adrift in to coercion and our general experience everything all but eroded the personal connection to these snapshots. You 're only memories, no longer with us, no one' s but the person holding the reception.

Creative Director Jean-Maxime Moris isn 't beat around the bush when it comes to literary influences. "You have seen that the game takes place in 2084 and this is of course a direct reference to George Orwell and 1984

What Moris does know, however, is that his team isn't trying to be heavy-handed with a moral lesson. "This is not a game that says, 'this is the way it is, and you should all be afraid, run for cover and burn your smartphones.' This is a game that presents you with some material and lets you decide for yourself," he says. "We just think that memories are actually the last things we have."

Hold on, I only upload this picture to Facebook.

Adrift will live up to that first promise? That 's somebody' s guess. A lot of games have featured a great attitude just fall flat when you actually pick up a controller, but only a few games combined as a tantalizing blend of stylized sci-fi and a central theme that managed to resonate as deeply with today 's culture . There is promise here, but until we play to work, the 's all. With Adrift not until 2012 (for Xbox 360 and PlayStation 3), can not happen in the foreseeable future. But at least we can still go on hoping for a while.

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"Gamescom 2011: Adrift and the power of the Promise" was written by Shaun McInnis on Sat, 20 August 2011 04:34:04 -0700

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