Saturday, August 6, 2011

OpenFeint adds features to Android before iOS

This iPhone Game Makes Horse Armor Look Like a Great Deal [Video]

Click here to read This iPhone Game Makes Horse Armor Look Like a Great Deal

Thursday, August 4, 2011

Gun Bros and Final Fantasy Tactics stretch iPhone games pricing

This is no joke. The gun is The Kraken, which according to mobile gaming site TouchArcade is "the mack daddy of all premium unlockable guns... which promises to instantly vaporize all nearby enemies". It costs 3,499 of Gun Bros' war bucks currency, which sells in packs of 710 for $99 via in-app payment: hence the $500 figure.

The game - a tactical RPG \ on the publisher's renowned fantasy franchise-base - went live today on the App Store as a paid app costs ? 10.99.

As of this writing, it 's eighth top grossing iPhone game in the UK App Store, two places ahead of 69p Angry Birds, although behind Freemium Title Zynga Poker, Smurfs' Village, Tap Pet Hotel, Tap Zoo, Zombie Gunship and Tiny Tower.

? 10.99, though. It feels like a piece, given the history of the title. It was first released on PlayStation in 1997, then launched in 2007 new for Sony 's PSP handheld with the War of the Lions subtitles. It 's that has been released for the iPhone, albeit with a touch-screen controls, faster load times and optimize graphics.

You don 't have to ask a cheapskate that both Glu and Square Enix are, frankly, by selecting them with their pricing strategies. But it 's their right to any price they like for their games and things, and either reap the rewards or commmercial quickly bring the cost lower, if the players their (virtual) keep wallets in their pockets.

Part of the fascination of mobile gaming in 2011 is that there is still a tremendous amount of experimentation happening around pricing. A marketplace where companies like EA routinely drop the cost of its biggest brands to 69p, but where virtual weapons for 443-times that price at least could never be accused of boring offered.


Wednesday, August 3, 2011

iOS horror FPS The Dark Meadow promises "BioShock" quality on mobile

Chicago-based phosphorus Games, the studio behind the 'SpacePop' mini-game in Kinect Adventures has shown that it 's work on an Unreal-powered horror FPS for IOS devices. Phosphorus, which recently took over on veterans from the former Midway Chicago studio, says that it is more far-reaching projectile with Infinity Blade inspired mix melee. "We have a ton of ranged-combat games, from Doom and Rage Time Crisis," said company co-founder Chip Sineni in an interview with Pocket Gamer. "The problem was that blocked either with your fingers or the goal you had to do to move a slide to shoot. However, the best games on IOS-based gestures ... We're not trying to model, just a crossbow, but easier to fast gestures. Early in the game you get to help a small extent, kind of like the Gears of War grenades, so you have an idea of ??where you land your arrow. "promises six hours of story-phosphorus -heavy gameplay, and aims to "take the quality of BioShock or Half-Life on the phone."
http://www.pocketgamer.co.uk/r/Multiformat/The+Dark+Meadow/news.asp?c=31534
Pocket Gamer

Meet the colorful inhabitants of Rage's wasteland in latest dev diary


bizarre Future Weapons, the inhabitants of the world Rage are a sophisticated group of people. How do you '\ ll find in this latest developer diary, they really run the gamut of the distorted humanoid.

JoystiqMeet the colorful inhabitants of Rage 's desert in the latest developer diary originally appeared on Joystiq on Thu, July 28, 2011 17:02:00 EST. Please read our terms for use of feeds.

Monday, August 1, 2011

Driver: San Francisco's dev diary explores your good will


-esque action. We can't wait to hear how this plays into the "dude in a coma" story conceit!

Joystiq

Joystiq's video tour of Avatar Kinect


Joystiq