Friday, July 16, 2010

Mobile 3D Game Development: From Start to Market (Charles River Media Game Development)

[[[Mobile 3D Game Development: From Start to Market (Charles River Media Game Development)]]]



Description: It is a good time to be a mobile game developer. Not only is there a large installed base of phones, but the development tools needed to develop for the platform are free. More than 350 million Java(TM) -enabled cell phones are in the hands of users throughout the world, making the Java Mobile platform the most disseminated video game capable platform on the planet. Until now, however, there has been limited technical information on how to develop these games, but with Mobile 3D Game Development: From Start to Market, you'll fi nd everything you need to know. This hands-on, practical book teaches current game developers, 2D mobile developers, and new game developers how to develop your own commercial-quality 3D games for Java enabled mobile phones. Using Java(TM) ME and 3D API (M3G API), you'll work through the entire production process with an emphasis on the practical application of art production and programming techniques. The book guides you through the process of developing three complete games-- Space Busters, a multiplayer racer, and an FPS. For each game, all of the necessary steps needed to create a production-quality game are covered. And, within each chapter concepts are presented using a mixture of general theory with immediate application to the task of building the game. So if you want to get into the 3D game market, this is the resource that will get you started!


More review coming soon.

This book gets right down to business of creating Java ME games without any fluff. By the end of chapter 3, you will be on the way to creating a reusable game class containing a game loop, and chapter 4 gets right into the 2D graphics capabilities of Java Me with an example game. The rest of the book is devoted to 3D game development in Java Me, based on OpenGL ES (M3D). I was extremely happy with this book, and am using it in my mobile course now. This was a welcome find and a good alternative to the misleading Java ME Game Programming book by Flynt.

This book is a very good introductory manual to 3D mobile game development,
with a clear explanation on basilary concepts. It provides a summary on basic
3D mathematical concepts. This is a great update this theme, but not for
learning but, on the other hand, it is not the aim of the book.

The 3D examples have been made with 3DStudio and LightWave but not with Maya
which would have been appreciated considering its use in real world 3D
applications.

The chapter on the distribution of games on the market, it's really interesting. This
provides practical examples on possible distribution channels on the market.
For instance, the creation of a paypal-enabled web page created to distribute
and sell the mobile game on the market has been really appreciated.

Unfortunately, porting games on different devices, the goal was
discussed with the surface, without any details, too much in common with a
little use.

It would be nice to see some screenshots from the game, how the
examples in the book, just to have a general idea on the final game appeal.

Overall, I highly recommend this book since I effectively learned the basic on
3D mobile game programming.







Buy Here (for discount) Mobile 3D Game Development: From Start to Market (Charles River Media Game Development)

0 comments: